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AI Insights · Timothy · October 2021

Top 5 Educational Games in Germany - Q3 2021 Performance

Discover the performance trends of the top 5 educational games on a unified platform in Germany during Q3 2021, including weekly downloads, revenue, and active users.

Top 5 Educational Games in Germany - Q3 2021 Performance

During the third quarter of 2021, the top educational games in Germany on a unified platform showed varying performance trends. Here's a closer look at the weekly downloads, revenue, and active user metrics for these apps, based on data from Sensor Tower.

Toca Boca World saw a notable increase in weekly downloads, peaking at around 28.1K in mid-August. Weekly revenue had a high of approximately $131K in early July but gradually declined to about $84K by the end of September. Active users also fluctuated, starting the quarter at 330K and reaching a peak of 401K in early August before dipping to 333K by the end of September.

Animal Jam experienced a peak in weekly downloads at 4.5K in early August, but this number dropped to about 1.4K by the end of September. Weekly revenue remained relatively steady, averaging around $1.4K, with a slight dip to $1K in mid-September. Active users started at 13.8K and saw a gradual decline to about 11.3K by the end of the quarter.

LEGO® DUPLO® WORLD had a stable performance with weekly downloads peaking at around 2.8K at the end of September. Weekly revenue saw significant spikes, reaching approximately $6.2K in late July and $4.8K at the end of September. Active users remained consistent, hovering around 4.5K to 5.3K throughout the quarter.

Sago Mini World: Kids Games showed a steady weekly revenue trend, averaging around $2K with occasional peaks, such as $2.5K in mid-August. However, weekly downloads declined from 2.3K at the start of the quarter to 766 by the end. Active users also saw a downward trend, starting at 9.9K and ending at about 6.1K.

My Very Hungry Caterpillar had a stable weekly revenue, generally around $600 to $700. Weekly downloads started strong at 3.2K but gradually decreased to 1K by the end of September. Active users followed a similar pattern, starting at 5.3K and ending the quarter at approximately 3.2K.

These data insights from Sensor Tower illustrate the dynamic nature of the educational games market in Germany for Q3 2021. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021